What is Technology?
What is "Technology Education?"Technology Education is project-based-learning, that is done individually or in groups. It is hands-on, involves a lot of problem solving, and creativity. We use a lot of math and science concepts, and most class projects end with friendly competitions, and are a lot fun.
Technology education provides students with experiences that encourage them to question what they do not understand, to promote exploration and problem solving, to foster limitless growth through life-long learning and, most of all, to motivate and inspire youngsters to achieve their maximum potential. “Any sufficiently advanced technology is indistinguishable from magic.”
-Arthur C. Clarke |
What is STEM?STEM Education refers to utilizing the NYS MST Standards in the teaching and learning of the Science, Technology Education, Engineering and Math (STEM) disciplines, in an innovative, integrated, collaborative, and applied fashion to a level of challenge sufficient for college and/or career readiness.
New York State is part of the part the National STEM Initiative
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HOW DOES TECHNOLOGY ACTUALLY HELP ME?You are living in a unique age. You live in a world the produces new information and knowledge at such a rapid rate that no one individual can hope to know everything. In order to be a productive member of a rapidly moving and highly technical society, you must become technically literate. You must be aware of the importance of technology in our society, what technology is, and how technology works in the production process, as well as comprehend basic concepts in technology education.
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Some math terms used in Tech Ed · Divide · Height · Triple Beam Balance Scale · Ruler · Multiply · Width · Round Up / Down · Graph Paper · Strength-to-Weight Ratio · Decimal · Calculator · Horizontal · Measure · Fraction · Common Denominator · Vertical · Inches · Right Angle · Equilateral · Diagonal · Feet · Degrees · Symmetry · Counting · Customary · Acute Angle · Truss · Pounds (lbs.) · Metric · Obtuse Angle · Trapezoid · Grams · Centimeters · Perpendicular · 3-Dimensional · Convert · Millimeters · Parallel · 2-Dimensional · Aerodynamics · 1/16 of an inch · Increment · Limitations & Constraints · Orthographic · ¼ of an inch · Span · Comparison · Friction · 1/8 of an inch · Whole Number · Greatest vs. Least · Light vs. Heavy · Wheelbase · Specifications · Weight & Mass Minimum vs. Maximum · Length · Exact & Specific · Odd vs. Even · Thrust · Distance · Patterns · Drag · Gravity · Reduce · Improper Fraction · Lift vs. Downforce · Trajectory · Cylinder · Streamline · Coefficient · Cube · Sphere · Cone
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GOALS OF TECHNOLOGY
A. Develop Human Potential
1. Enhance student's positive self-image
2. Manage the learning environment
3. Develop appropriate social skills
4. Develop student technical skills
5. Enhance student thinking
6. Augment communication skills
7. Encourage and develop student leadership skills
8. Utilize and expand team work skills
2. Manage the learning environment
3. Develop appropriate social skills
4. Develop student technical skills
5. Enhance student thinking
6. Augment communication skills
7. Encourage and develop student leadership skills
8. Utilize and expand team work skills
B. Appreciate Learning About Technology
1. Realize the importance of technological literacy
2. Realize the connection between technology and society
3. Realize the importance of understanding how things work.
4. Become an informed decision maker regarding technology.
2. Realize the connection between technology and society
3. Realize the importance of understanding how things work.
4. Become an informed decision maker regarding technology.
C. Explore and Experience Technology
1. Identify and utilize current content for technology education.
2. Experience the intellectual process of a technologist by: analyzing, constructing, designing, modeling, computing, etc.
3. Experience the safe use of tools, equipment, material and processes associated with current and future technologies.
4. Asses and evaluate the use and impacts of technology in society
5. Perceive and experience changes as it relates to technology
6. Understand and apply the process of innovation/invention
2. Experience the intellectual process of a technologist by: analyzing, constructing, designing, modeling, computing, etc.
3. Experience the safe use of tools, equipment, material and processes associated with current and future technologies.
4. Asses and evaluate the use and impacts of technology in society
5. Perceive and experience changes as it relates to technology
6. Understand and apply the process of innovation/invention
D. Study the Impact of Technology on Society
1. Identify technology's impact on society
2. Research the impacts of technology on society
3. Debate the impacts of technology on society
4. Discuss possible outcomes and trade offs
2. Research the impacts of technology on society
3. Debate the impacts of technology on society
4. Discuss possible outcomes and trade offs
E. Integrate Other Disciplines with Technology Education
1. Network and develop cooperative interaction with other disciplines
2. Share, exchange, and evaluate human and physical resources with other disciplines
3. Develop and conduct multidisciplinary education activities
4. Apply knowledge and skills acquired from all disciplines
2. Share, exchange, and evaluate human and physical resources with other disciplines
3. Develop and conduct multidisciplinary education activities
4. Apply knowledge and skills acquired from all disciplines
F. Develop Problem Solving Skills Related To Technology Education
1. Develop critical thinking skills related to technology education.
2. Develop creative abilities to solve problems
3. Research and develop ideas related to problem solving
4. Apply systematic approaches to solve problems
2. Develop creative abilities to solve problems
3. Research and develop ideas related to problem solving
4. Apply systematic approaches to solve problems
G. Utilize and Evaluate Appropriate Resources in Technology
1. Identify resources of Technology
2. Select the resources needed and determine their impacts
3. Determine the availability of resources
4. apply the resources
5. Analyze the effects of the of the resources
2. Select the resources needed and determine their impacts
3. Determine the availability of resources
4. apply the resources
5. Analyze the effects of the of the resources
H. Integrate Technology and Careers by Awareness, Application, and Exploration
1. Create awareness of career opportunities
2. Develop positive work ethics
3. Assess student career interests and abilities
4. Provide direction for career opportunities
5. Reinforce basic skills(i.e., math, science, communication skills.
6. Develop employability competencies (i.e., responsibility, cooperation, flexibility, dependability, etc.)
2. Develop positive work ethics
3. Assess student career interests and abilities
4. Provide direction for career opportunities
5. Reinforce basic skills(i.e., math, science, communication skills.
6. Develop employability competencies (i.e., responsibility, cooperation, flexibility, dependability, etc.)
HOW MANY OF THE 20TH CENTURY'S GREATEST - ENGINEERING ACHIEVEMENTS - WILL YOU USE TODAY?
1. Electrification
2. Automobile 3. Airplane 4. Water Supply and Distribution 5. Electronics 6. Radio and Television 7. Agricultural Mechanization 8. Computers 9. Telephone 10. Air Conditioning and Refrigeration |
11. Highways
12. Spacecraft 13. Internet 14. Imaging 15. Household Appliances 16. Health Technologies 17. Petroleum and Petrochemical Technologies 18. Laser and Fiber Optics 19. Nuclear Technologies 20. High-performance Materials |